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vLanguages Wiki

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Immersive Storytelling

in Virtual Worlds

 

EVO Session 2021

10 Jan - 14 Feb 2021

 

 

Storytelling is a wonderful means of getting our students excited. Recreating such a story in a virtual world would provide a great setting for roleplay and fanfiction.

 

Yet, how difficult is it to recreate scenes of Alice in Wonderland, Harry Potter or King Arthur and his Round Table in OpenSim? What about character creation? Changing avatar outfit, clothes and accessories? When creating the scene, what building skills are required and when it comes to storytelling, what skills are required to come up with a captivating story? These main three challenges will be addressed in this EVO session and we hope to recreate a story in OpenSim.

 

Why OpenSim? During our last year's EVO session 2020 Immersive Language Learning in Virtual Worlds, we spent 5 weeks evaluating 18 different 3D environments and ranked and voted for our preferred 3D solution, which was OpenSim. Our evaluation grid included: easy of use, security, costs, what can be customized, etc. 

 

Objectives

 

By the end of this session you should:

 

  • Know more about digital storytelling

  • Have learned how to build characters, change clothes and add accessories in OpenSim 

  • Have learned to build scenes for the plot/ story in OpenSim

 

 

Expectations

 

No prior knowledge is required. A readiness to get your digital hands dirty building. 

 

Target audience

 

This session is aimed at experienced language educators, language course designers, and webheads.  Those without experience in entering and navigating virtual worlds will be able to join the sessions in Zoom and should at the end of the EVO session be able to decide which environments warrants additional time.  

 

Syllabus

 

Dates  Syllabus

Week 1

10 Jan - 16 Jan 

Finding resources in OpenSim to tell a story, avatar appearance, avatar animations 

Character building and avatar identity

 

Moderator: Alicja Bomirska and Heike Philp

 

 

Week 2

17 Jan - 23 Jan 

Creating object, adding sound and script to object, animesh

Transmedia Storytelling

 

Moderator: Helena Galani

 

Week 3

24 Jan - 30 Jan

Roleplay, Emoting and Fanfiction for Storytelling - Creative Ways to Develop Digital Literacy and Language skills 

Importing 3D objects and create Mesh objects in OpenSim

 

Moderator: Pionia Destiny

 

Week 4

31 Jan - 6 Feb

Creating scenes and a storyboard

Recreating History, Factual Fiction 

 

Moderation: Helen Myers and Heike Philp

Week 5

7 Feb - 14 Feb

Present your story 

Reenact the story and record machinima

 

Moderation: Amany Alkhayat

 

 

 

Join this session!

The action starts on Jan 9th, 2021.

 

1. Use this link to register to our session: 

https://canvas.instructure.com/enroll/8MXAMD

2. Create an account in Canvas. 

Synchronous Online Flipped Learning Approach 

 

 

 

 

 

Moderators

 

Name (last, first)

Biodata (not more than 50 words)

Randall Sadler [aka Randall Renoir] is Associate professor at  Illinois University, head of the Virtual Worlds SIG of CALICO. He is a TESOL member and co-owner of EduNation islands in Second Life. Book author of ‘Virtual Worlds for Language Learning: From Theory to Practice (Telecollaboration in Education)’, Randall Sadler, published by Peter Lang AG, Switzerland, Dressman, M., & Sadler, R. (Eds). (2020). The Handbook of Informal Language Learning. Malden, MA.: Wiley-Blackwell, Nurmukhamedov, U. & Sadler, R. (Eds.) (2020). New Ways in Teaching with Games. Alexandria, VA: TESOL. Press

 

Dr. Randall Sadler

rsadler [at] illinois [dot] edu 

USA

 

 

Heike Philp [Gwen Gwasi] is CEO of let's talk online sprl, a technology support provider for language learning and events in real-time. She is co-initiator of EU funded LANCELOT (virtual classroom) and AVALON (virtual world) and the CAMELOT project (machinima for language teachers). She is founder of the Virtual Round Table Conference and co-owns EduNation in Second Life. 

 

Heike Philp 

heikephilp [at] gmail [dot] com

Belgium

 

Dennis Newson [Osnacantab Nesterov] M.A. (Cantab), P.D.E.S.L (Leeds), taught EFL in Africa, Arabia, Norway, and Germany in middle schools, secondary schools, teacher training colleges, a technical university, and an arts university. He was consultant for short periods in Bosnia and Kosovo, and conferences have taken him to Poland, Hungary, Las Palmas, Russia, and England. He has developed his interest in SL since his alleged retirement.   In Second Life he is known as Osnacantab Nesterov.  

 

Dennis Newson

djn [at] dennisnewson [dot] de

Germany

 

Helena Galani [ErlinaAzure in SL] holds an RSA Diploma, M.A. ELT (Applied Linguistics), and certification in teacher training and advanced ICT skills.

As accredited ELT (adult) educator and tutor, Helena has been blending and flipping her classes in Virtual Worlds. She has also taught EFL and trained teachers for INDIRE on edMondo. As moderator during EVO ViLLAGE, Helena presented on the usefulness of designing games and Interactive Scenarios in ELT through Virtual Worlds.  As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational value of VWs environments through learner and teacher machinima. At conventions, she highlights different aspects on the value of 3D VWs and machinima in language teaching. With her classes, Helena also implements Transmedia narrative to bring educational material to life. 

Helena Galani

helenagalani2010 [at] gmail [dot] com

Greece

 

 

 

 

 

 

Alicja Bomirska,M.A. Adam Mickiewicz University in Poznań, Poland, has been a teacher of English for nearly 30 years. She has successfully completed numerous TEFL courses, many of them on ICT and VR Immersive Language Learning. She has been involved in many projects and currently is cooperating with an Italian school on an E-twinning project where the use of the virtual environment is essential.

 

Alicja Bomirska 

alicja258 [at] poczta [dot] onet [dot] pl 

Poland

 

 

 

Helen Myers [Karelia Kondor] is a teacher of French and a manager at a large UK secondary school and chair of the London branch of ALL (Association of Language Learning) and its former president.  She is an active member of the MachinEVO group, SLexperiements and a longstanding EduNation resident and she is helping to set up a private SL island for teenagers with SEGfL and the British Computer Society. Her blogcontains information about her SL activities, which include weekly English pronunciation classes open to all.  For examples of her video work, go to her YouTube channel. 

 

Karelia Kondor 

Helen Myers

helenmyers007 [at] gmail [dot] com

 

Pionia Destiny 2020.PNG

Dr. Doris Molero (Ed.D) a.k.a Pionia Destiny is passionate about language learning, instructional design, and related educational technologies, specifically 3D Multi-User Virtual Environments for situated, experiential learning.  She has been involved in virtual worlds since 2007 after been invited to join Webheads in Action for EVO Village. She has been part of different communities of practice as an organizer, presenter, or volunteer in VWBPE, Camelot project, Edunation, NANEC, Virtual Pioneers, INDIRE on edMondo, SLMOOC, and VWMOOC. Roleplaying in virtual worlds taught her about creating and telling stories in communities as Avilion, Sylvhara, and Artstonia.  She has had the chance to work on different projects with her students. Her latest adventure is a Transmedia Storytelling language learning series called Virtually Anywhere.

 

http://pioniadestiny.blogspot.com

 

Dr. Doris Molero  

doris3m [at] gmail [dot] com

Venezuela

 

Amany Alkhayat is a doctoral student in the Instructional Technology and Media program, TC Columbia University. She earned her first MA in TEFL from the American University in Cairo and her second MA from the Instructional Technology and Media program, TC Columbia University. She's the founder and chair of the Technology Enhanced Language Learning SIG at NYS TESOL, USA. She's a Udemy instructor teaching more than 5K students. She’s also the CEO of Linguatech Inc and Speekit learning app. Her research interests are focused on Technology in the classroom, designing technology assisted learning/intervention, using conversational agents/chatbots in the EFL/ESL Classroom, and Digital Storytelling. Her 2017 book chapter is in the edited volume, Teaching English Reflectively with Technology, by Dr. Hubbard and Dr. Ioannou-Georgiou and entitled Exploring the Effectiveness of Using Chatbots in the EFL Classroom. In 2017, She self-published a Kindle ebook, Become a Tech Savvy Teacher: A Comprehensive Guide to Using Technology and Improving Students’ Scores.  

 

Amany Alkhayat

aa4396 [at] tc.columbia [dot] edu 

 

 

 

By allowing your name to be put forward as co-moderator of this session

you acknowledge the following:

 

  • I understand that session first-time moderators are required and returning moderators are encouraged to participate in the 5-week Moderators' Development Session from October 18 until November 15, 2020.

  • I am available to actively engage in the EVO session I have agreed to co-moderate between January 9 and February 14, 2021. 

  • I further understand that 

    • EVO sessions are free of advertising and commercial sponsorship.

    • EVO sessions are free and open to all

    • No academic credit may be given for participation.

 

I agree, Randall Sadler

I agree, Heike Philp

I agree, Helena Galani

I agree, Alicja Bomirska

I agree, Doris Molero

I agree, Dennis Newson

 

 

 

 

 

 

 

Welcome to vLanguages (virtual Languages)   

 

If you are a language educator, a researcher or an author/ publisher interested in language teaching and learning in virtual worlds, you have come to the right place.

 

vLanguages Wiki is an international collaboration effort of universities, colleges, research institutes and language educators that are working together to define and develop freely available best practices, platform and communities of support for virtual worlds, virtual reality, augmented reality, simulations and game-based language learning and training system. 

 

 

You will find information on the following subjects: 

 

I ) How to get started in Second Life 

    A collection of how-to-videos developed by Carol Rainbow for the CAMELOT project

    How to create machinima

    How to get started in OpenSim 

II) EduNation, a community of language educators in Second Life and its holodecks

     Dogme in Second Life  

III) EU funded projects

     AVALON

     CAMELOT

     GUINEVERE

     TILA 

     Euroversity

     NEXT-TELL, Avatar, Talk-with-me and others

IV) Research organisations: CALICOEUROCALL, TESOL's VWIS, 

V) English Course in EdMondo and Methodology Course in EdMondo, a virtual world 

     run by INDIRE in Italy (OpenSim)

VI) Learn It Town, Virtlantis, Edutopia,  and other language schools in virtual worlds

VII) 9th vLanguages 2018

      Annual Symposium on language learning in virtual worlds

VIII) EVO sessions

  • 2020 EVO Immersive Language Learning in Virtual Worlds
  • 2019 no EVO session in virtual worlds / Escape the Rooms EVO session with Graham Stanley
  • 2018 no EVO session
  • 2017 EVO ViLLAGE 
  • 2016 EVO ViLLAGE
  • 2015 MachinEVO
  • 2014 MachinEVO
  • 2013 MachinEVO
  • 2012 MachinEVO
  • 2011 ViLLAGE
  • 2010 Virtual Language Travel
  • 2009 Virtual Worlds & Language Learning 

EVO ViLLAGE 

IX) Books about language learning in virtual worlds

X) Machinima productions by 

     Carol Rainbow

     Christel Schneider 

     HazelDazel

     Helena Galani

     Heike Philp

     Ann Nowak

     Dennis Newson 

XI) Ongoing projects, such as:

     ReCALL Special issue on virtual worlds

     Book on “Virtual Worlds: Concepts, Applications and Future Directions”

 

and other subjects.

Please note, this is work in progress.

 

 

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