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Saved by Heike Philp
on November 6, 2020 at 1:35:51 am
Immersive Storytelling
in Virtual Worlds
Storytelling is a wonderful means of getting our students excited. Recreating such a story in a virtual world would provide a great setting for roleplay and fanfiction.
Yet, how difficult is it to recreate scenes of Alice in Wonderland, Harry Potter or King Arthur and his Round Table in OpenSim? What about character creation? Changing avatar outfit, clothes and accessories? When creating the scene, what building skills are required and when it comes to storytelling, what skills are required to come up with a captivating story? These main three challenges will be addressed in this EVO session and we hope to recreate a story in OpenSim.
Objectives
By the end of this session you should:
Know more about digital storytelling
Have learned how to build characters, change clothes and add accessories in OpenSim
Have learned to build scenes for the plot/ story in OpenSim
Expectations
No prior knowledge is required. A readiness to get your digital hands dirty building.
Target audience
This session is aimed at experienced language educators, language course designers, and webheads. Those without experience in entering and navigating virtual worlds will be able to join the sessions in Zoom and should at the end of the EVO session be able to decide which environments warrants additional time.
Syllabus
Technical skills
Methodology
Week 1
Finding resources in OpenSim to tell a story, avatar appearance, avatar animations
Character building and avatar identity
Moderator: Alicja Bomirska and Heike Philp
Week 2
Creating object, adding sound and script to object, animesh
Transmedia Storytelling
Moderator: Helena Galani
Week 3
Importing 3D objects and create Mesh objects in OpenSim
Heike Philp [Gwen Gwasi] is CEO of let's talk online sprl, a technology support provider for language learning and events in real-time. She is co-initiator of EU funded LANCELOT (virtual classroom) and AVALON (virtual world) and the CAMELOT project (machinima for language teachers). She is founder of the Virtual Round Table Conference and co-owns EduNation in Second Life.
Dennis Newson
djn@dennisnewson.de
Germany
Dennis Newson [Osnacantab Nesterov] M.A. (Cantab), P.D.E.S.L (Leeds), taught EFL in Africa, Arabia, Norway, and Germany in middle schools, secondary schools, teacher training colleges, a technical university, and an arts university. He was consultant for short periods in Bosnia and Kosovo, and conferences have taken him to Poland, Hungary, Las Palmas, Russia, and England. He has developed his interest in SL since his alleged retirement. In Second Life he is known as Osnacantab Nesterov.
Helena Galani
helenagalani2010@gmail.com
Greece
Helena Galani [ErlinaAzure in SL] holds an RSA Diploma, M.A. ELT (Applied Linguistics), and certification in teacher training and advanced ICT skills.
As qualified ELT (adult) educator and tutor, Helena has been blending and flipping her classes in Virtual Worlds. She has also taught EFL and trained teachers for INDIRE on edMondo. As moderator during EVO ViLLAGE, Helena presented on the usefulness of designing games and Interactive Scenarios in ELT through Virtual Worlds. As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational value of VWs environments through learner and teacher machinima. At conventions, she highlights different aspects on the value of 3D VWs and machinima in language teaching.
Alicja Bomirska
alicja258@poczta.onet.pl
Poland
Alicja Bomirska,M.A. Adam Mickiewicz University in Poznań, Poland, has been a teacher of English for nearly 30 years. She has successfully completed numerous TEFL courses, many of them on ICT and VR Immersive Language Learning. She has been invoved in many projects and currently is cooperating with an Italian school on an E-twinning project where the use of the virtual environment is essential.
Karelia Kondor
Helen Myers
Pionia
Dr. Doris Molero
Amany Alkhayat
By allowing your name to be put forward as co-moderator of this session,
you acknowledge the following:
I understand that session first-time moderators are required and returning moderators are encouraged to participate in the 5-week Moderators' Development Session from October 18 until November 15, 2020.
I am available to actively engage in the EVO session I have agreed to co-moderate between January 9 and February 14, 2021.
I further understand that
EVO sessions are free of advertising and commercial sponsorship.
EVO sessions are free and open to all
No academic credit may be given for participation.
I agree, Heike Philp
I agree, Helena Galani
Welcome to vLanguages (virtual Languages)
If you are a language educator, a researcher or an author/ publisher interested in language teaching and learning in virtual worlds, you have come to the right place.
vLanguages Wiki is an international collaboration effort of universities, colleges, research institutes and language educators that are working together to define and develop freely available best practices, platform and communities of support for virtual worlds, virtual reality, augmented reality, simulations and game-based language learning and training system.
You will find information on the following subjects:
Below, please find the results of this year's EVO Session Immersive Language Education
Immersive Language Learning
in Virtual Worlds
11 January 2020 - 16 February 2020
CALL for participation
To learn a language live online is the best and sometimes cheapest way of practicing it in real-time with other people. Virtual worlds and video games offer opportunities to meet speakers of other languages and native speakers alike but there are many 3D spaces out there and sometimes it is difficult to decide which one to join.
Which virtual world is suitable for language education? What kind of equipment or software do you need? How long does it take to get to know this world before we introduce this to our students? Is this virtual space safe for our learners?
We want to introduce to you a number of virtual worlds and invite you to immerse yourself. For everyone we offer recorded Zoom videoconferencing sessions where language educators can watch others sharing their screens.
Objectives
By the end of this session you should:
Have a good overview of what kind of virtual worlds exist
Be able to decide a suitable virtual environment for your learners
Consider activities which can be done in these 3D environments
Expectations
Participants are asked to compare the various virtual worlds for language learning. There will be a chart which helps to evaluate and you are asked to create a Google Slides booklet with screenshots (or any other portfolio tool of your choice) and short descriptions of each world. Please list the affordances, advantages, disadvantages, possible target groups of each environment.
Evaluation tool
Virtual worlds assessment rubric can be found here
This session is aimed at experienced language educators, language course designers, and webheads. Those without experience in entering and navigating virtual worlds will be able to join the sessions in Zoom and should at the end of the EVO session be able to decide which environments warrants additional time.
Live online sessions are every Tuesday and Thursday at 8pm UK time. All of the sessions will be recorded.
Kick-off Sunday 12 January 2020 at 8 pm GMT/ 12 pm PST (Recording)
Live Session 1.1: Tuesday, 14 January 2020 at 8 pm GMT/ 12 pm PST (Recording) Showcasing Immerse Online with Lukas Macenauer and VR Chat with Heike Philp
Live Session 1.2: Thursday, 16 January 2020 at 8 pm GMT/ 12 pm PST (Recording) Showcasing Active Worlds with Gord Holden and SineSpace with Paul Allington
Live Session 1.3: Sunday, 19 January 2020 at 8pm GMT / 12pm PST (Recording) Showcasing VirBELA with Stella Berdaxagar, the app Friendbase, Play2Speak, Altspace
For more information about various virtual spaces click HERE
Moderators: Annalisa di Pierro, Helena Galani, Alicja Bomirska
Live sessions:
Live Session 2.1: Tuesday, 21 January 2020 at 8 pm GMT/ 12 pm PST (Recording) OpenSim: Annalisa showcases Edmondo - For a list of presentations click HERE
Live Session 2.2: Thursday, 23 January 2020 at 8 pm GMT/ 12 pm PST (Recording) OpenSim: Helena showcases ELT Treasure Island in Kitely, Alicja shows us GUINEVERE island and Annalisa her clever Escape Room game in Craft World
Live Session 2.3: Sunday, 26 January 2020 at 8 pm GMT/ 12 pm PST (Recording) OpenSim: Barbara McQueen showcases SLESL in Kitely, Jennifer shows us her Virtual Campus in Kitely
Live Session 4.1: CoSpaces Tuesday, 04 February 2020 at 8 pm GMT/ 12 pm PST (Recording) Iain Cook-Bonney from Tahuna Intermediate School in NewZealand showcased CoSpaces, an app/ desktop solution which allows users to collaborate during creation of 3D environments.
Live Session 4.2: World of Warcraft: Thursday, 06 February 2020 at 8 pm GMT/ 12 pm PST (Recording - beginning was edited due to tech issues!) with Dr. Cynthia Calongne. An amazing presentation clearly showing how game play aids learning anything from communication to digital skills.
Live Session 4.3: Minecraft: (Recording) Sunday, 09 February 2020 at 8pm GMT/ 12pm PST with Carol.
Moderators: Heike Philp
CoSpaces - Iain Cook-Bonney from Tahuna Intermediate School in NewZealand
Minecraft - Dakotah and Carol to tour (GUINEVERE, Hindervall) MinecraftMOOC
World of Warcraft - Lyr Lobo (Dr. Cynthia Calogne)
Live Session 5.2: Thursday, 13 February 2020 at 8 pm GMT/ 12 pm PST (Recording) Open discussion looking at the evaluation sheet and talking about Best Practice.
FINALE Sunday, February 16 February 2020 at 8 pm GMT/ 12 pm PST (Recording) GRANDE FINALE
Choosing a Virtual World that Supports Student Learning Objectives
In our final week we will synthesize and apply what we have learned in the course, brainstorming with each other how the virtual spaces we have visited could be used to best serve each of our specific student populations and instruction needs.
Each participant will be asked to submit their their top 5 favorite worlds/virtual environments covered in the course via an online poll before Week 5. We will begin by reviewing the compiled results of this poll and discuss the variety of different learning tools and interfaces available in virtual worlds in general and specifically in the worlds and games discussed in the first four weeks of this course.
Then, in a brief presentation, each participant will share a brief presentation about which virtual world they would choose to use first with their students, how and why. Not available for our synchronous sessions? Asynchronous posting of a screencast or other form of you presentation by Monday, 10 Feb., will meet the requirement and allow everyone to share lessons learned, best practices, and creative ideas. Which world you choose may depend on
learning objectives
interests
available technology
student age
classroom mode (synchronous/asynchronous, in person/online/mixed)
available class time
and other factors that influence choice of the best virtual world for different educational circumstances and goals. Here is the rubric you were provided at the the beginning of the course and will have been updating as we explore different virtual learning environments will be very useful, and provide an additional source of discussion.
Our primary goal in Week 5 is to share ideas on how educators can use virtual worlds for language teaching and learning and while we further develop personal goals and the first step of an action plan to pilot or explore virtual world use in the classroom.
One of the contributions by Dung was, that they are working on creating interactive parser-based games.
The visuals of virtual worlds are very suitable for stories, as seen in this machinima created by one of Cristiana's students: https://youtu.be/Ox6wM8zf_YU
And here is an app which was developed in the GUINEVERE project, the Gistory app.
Heike Philp [Gwen Gwasi] is CEO of let's talk online sprl, a technology support provider for language learning and events in real-time. She is co-initiator of EU funded LANCELOT (virtual classroom) and AVALON (virtual world) and the CAMELOT project (machinima for language teachers). She is founder of the Virtual Round Table Conference and co-owns EduNation in Second Life.
Dennis Newson
djn@dennisnewson.de
Germany
Dennis Newson [Osnacantab Nesterov] M.A. (Cantab), P.D.E.S.L (Leeds), taught EFL in Africa, Arabia, Norway, and Germany in middle schools, secondary schools, teacher training colleges, a technical university, and an arts university. He was consultant for short periods in Bosnia and Kosovo, and conferences have taken him to Poland, Hungary, Las Palmas, Russia, and England. He has developed his interest in SL since his alleged retirement. In Second Life he is known as Osnacantab Nesterov.
Shelwyn Corrigan
shelwyn@shelwyn.com
USA
Shelwyn Corrigan [Wynshel Heir] has a Master's in Linguistics, a Master's in Digital Media & Learning, and certification in Multimedia Studies. She has worked in digital design since 1994. In addition, she has taught ESL and EFL in Europe and South America and at universities in California and New York. She is a media consultant and web designer and teaches graduate courses at the University of San Francisco (USF) since 2001. She runs her own language school LearnIT Town in Second Life.
Laura Jeffcoat
Helena Galani
helenagalani2010@gmail.com
Greece
Helena Galani [ErlinaAzure in SL] holds an RSA Diploma, M.A. ELT (Applied Linguistics), and certification in teacher training and advanced ICT skills.
As qualified ELT (adult) educator and tutor, Helena has been blending and flipping her classes in Virtual Worlds. She has also taught EFL and trained teachers for INDIRE on edMondo. As moderator during EVO ViLLAGE, Helena presented on the usefulness of designing games and Interactive Scenarios in ELT through Virtual Worlds. As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational value of VWs environments through learner and teacher machinima. At conventions, she highlights different aspects on the value of 3D VWs and machinima in language teaching.
Alicja Bomirska
alicja258@poczta.onet.pl
Poland
Alicja Bomirska,M.A. Adam Mickiewicz University in Poznań, Poland, has been a teacher of English for nearly 30 years. She has successfully completed numerous TEFL courses, many of them on ICT and VR Immersive Language Learning. She has been invoved in many projects and currently is cooperating with an Italian school on an E-twinning project where the use of the virtual environment is essential.
jennifer.hamilton@louisiana.edu
Jennifer Hamilton [Jaz Beverly] has a Masters in Library in Information Science and is Head of Instruction and an Assistant Professor at the Dupré Library, University of Louisiana at Lafayette. Jen first became active in virtual worlds in 2008 in graduate school, when she interned in Second Life at the still active nine-branch public library system in Caledon. She was a teacher-trainee in the GUINEVERE project, and has just launched a pilot virtual world for library education in Kitely.
Annalisa Di Pierro
annalisa.dipierro@gmail.com
Italy
Annalisa Di Pierro is a teacher of English Language at a Technical High School in Pisa, Italy, Erasmus project coordinator, eTwinning ambassadress,coordinator of the eTwinning group: “Methodologies and Digital Tools”,expert and teachers trainer in ICT and digital tools that she uses in teaching and learning, to improve the quality of students participation by offering more stimulating ways of supporting learning, according to the 21stcentury competencies. She is very interested in the use of virtual environments (Edmondo-Craft-Guinevere-Second Life) and modelling in 3D (Blender) for educational goals.
I understand that session moderators are required to participate in the 5-week Moderators' Development Session from October 13 until November 10, 2019. The EVO session will be offered between January 11 and February 16, 2019.I understand that EVO sessions are free of advertising and no commercial sponsorship is allowed. Finally, I understand that EVO sessions are free and open to all, and that no academic credit may be given for participation.
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