The listing has no particular order except for our number one queen of builds: Cristiana Pivetta. Truly all deserve a hard hat. Everyone did amazing!!!!!!!
We hope you too (the readers) enjoy the following sets of images. (and pls click on some of the links!)
Cristiana Pivetta and her Domus in Blender and in frameVR:
Eleanor Kathrin Cass who built a musical instruments shop in OpenSim Virtually Anywhere Street on EduNation in Kitely with the help of Barbara McQueen.
Georgia Maneta who built a scene in frameVR for learning English with images and videos about London. She invited her learners to explore and they loved it.
Jennifer gave a workshop in iFrame and more info about this can be found in Canvas. Here are some screenshots of the spontaneous building session in iFrame.
Pavel Doschko who created a screen in Mozilla Hubs.
What was really funny was that the house behaved like a true Baba Yaga house, it went bonkers. We laughed so much!
Lucia Bartolotti built a lovely and cosy open pagoda in OpenSim with an enchanting sealing with star effect.
Alicja Bomirska and Mateusz Hurysz re-built a historic scene in OpenSim.
Zeynab Moosavi with the help of Helena Galani created an amazing carpet gallery in OpenSim.
Peter Omal built a great house in OpenSim
Barbara McQueen, our master builder, built a stunning training camp to learn how to build idioms with basic building blocks in OpenSim. Idioms really lend themselves to be visualized in OpenSim, never to be forgotten by learners. Expressions like "cat got your tongue?" (you've been unusually quiet) or a "lame duck" (unsuccessful achiever) or "look a gift horse in the mouth" (to look in a critical way at something that has been given to one), "out of a frying pan and into the open fire" (when things get from bad to worse), "when pigs fly" (something will never happen) can be recreated in OpenSim and it is fun too! There is a stunning display of PowerPoint slide shows with a variety of idioms in form of photographic images which may be used as an inspiration to build with prims in OpenSim.
(Below you will find the EVO session description)
During the 5-week EVO session ‘Immersive Building in Virtual Worlds and Virtual Reality’ participants learn to build a home, create and add 3D objects and customize avatars. Experience with navigating in Second Life, OpenSim, Minecraft, VRChat, AltspaceVR or similar is advantageous but not required.
Building in virtual worlds and virtual reality is creative, sociable and gets our learners excited. This fascination keeps millions of kids in Minecraft and millions of adults in a number of social VR worlds and video games.
Yet, how difficult is it to build in OpenSim or Second Life? How difficult is it to build in VR? How do you create an avatar in VR Chat or a home in Mozialla Hubs or AltspaceVR? When creating a scene, what building and perhaps scripting skills are required? How do we import mesh objects from 3D warehouse or Unity3D? How difficult is it to get started even without experience? In this EVO session we also try to compare building skills in a variety of VWs and VR solutions.
Objectives
By the end of this session you should:
Know how to build in OpenSim and Second Life
Have learned how to build an avatar or scenes in a variety of VR solutions
Have learned to import mesh objects into VWs and VR
Expectations
Prior knowledge about virtual worlds is an advantage but not required. A readiness to get your digital hands dirty building.
Target audience
This session is aimed at experienced language educators, language course designers, and webheads. Those without experience in entering and navigating virtual worlds will be able to join the sessions in Zoom and should at the end of the EVO session be able to decide which environments warrant additional time.
Media
Our main learning space is Canvas Free for teachers and there you will find more information about how to join ...
our OpenSim region called EduNation which is located in Kitely
our Wiki Space for all of the publicly available resources
and Zoom for the synchronous sessions
various YouTube video tutorial
For enrollment instructions, please scroll down.
Syllabus
Dates
Syllabus
Week 1
10 Jan - 16 Jan
Live Session 1
Venue: Zoom welcome session touring our venues via screensharing
Heike Philp and Randall Sadler
Building in VWs and VR - what’s the difference? What prior knowledge is needed?
How difficult is building in virtual worlds? How difficult is building in VR?
Live Session 2
Venue: Immersive experience in OpenSim and in Zoom for those who can not join
Helen Myers, Alicja Bomirska, Dennis Newson
Let’s build a community building / inworld meeting place (OS)
Week 2
17 Jan - 23 Jan
Live Session 1
Venue: Zoom session sharing screen to show what to do
Helena Galani
Building objects; adding texture, sound/media and script to objects; animesh (OS)
Live Session 2
Jennifer Hamilton
Venue: Zoom and framevr.io
How to build using MS 3D Paint and import this in to framevr.io (VR)
Week 3
24 Jan - 30 Jan
Live Session 1
Venue: Immersive experience in OpenSim and in Zoom for those who can not join
Dr. Doris Molero aka Pionia Destiny
Importing 3D objects and create Mesh objects (OS)
Live Session 2
Venue: Immersive experience in Second Life and in Zoom for those who can not join
Dr. Randall Sadler
How to build experiences in Second Life (SL)
Week 4
31 Jan - 6 Feb
Live Session 1
Venue: Immersive experience in Engage and Altspace and in Zoom for those who can not join
Michael McDonald
Creating scenes in Mozilla Hubs
Live Session 2
Amany Alkhayat
Creating scenes in Altspace VR (VR)
Week 5
7 Feb - 13 Feb
Live Session 1
Barbara McQueen
Venue: Immersive experience in OpenSim and in Zoom for those who can not join
Heike Philp [Gwen Gwasi] is CEO of let's talk online sprl, a technology support provider for language learning and events in real-time. She is co-initiator of EU funded LANCELOT (virtual classroom) and AVALON (virtual world) and the CAMELOT project (machinima for language teachers). She is founder of the Virtual Round Table Conference and co-owns EduNation in Second Life.
Heike Philp
heikephilp [at] gmail [dot] com
Belgium
Dennis Newson [Osnacantab Nesterov] M.A. (Cantab), P.D.E.S.L (Leeds), taught EFL in Africa, Arabia, Norway, and Germany in middle schools, secondary schools, teacher training colleges, a technical university, and an arts university. He was consultant for short periods in Bosnia and Kosovo, and conferences have taken him to Poland, Hungary, Las Palmas, Russia, and England. He has developed his interest in SL since his alleged retirement. In Second Life he is known as Osnacantab Nesterov.
Dennis Newson
djn [at] dennisnewson [dot] de
Germany
Helena Galani [ErlinaAzure in SL] holds an R.S.A. Diploma, M.A. ELT (Applied Linguistics), and certification in teacher training and advanced ICT skills.
As accredited TESOL/EAP educator, tutor and online course creator, Helena has been blending and flipping her classes in Virtual Worlds. She has also taught EAP (University of Nottingham), and EFL training teachers for INDIRE on edMondo. As moderator during EVO ViLLAGE & vLanguages, Helena presented on the usefulness of designing games, Interactive Scenarios and Transmedia Storytelling experiences in VWs for ELT/EAP. As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational value of VWs through learner and teacher machinima. At Conventions, she highlights different aspects on the value of 3D VWs and machinima in language teaching. With her classes, Helena also implements Transmedia narrative to bring educational material to life in OS, SL and VR applications.
Helena Galani
helenagalani2010 [at] gmail [dot] com agogepaedeia.com
Greece
Barbara McQueen [aka Barbara Novelli] has an M.A. in Teaching English as a Foreign Language. She has been an accomplished builder and teacher in Second Life and Open Sim for more than a decade. This includes building two mega worlds in Kitely for teaching English: Edutopia I and Edutopia 2. She has also been contracted by private companies to build additional objects, buildings, and conference sites, and she has created over 500 products available on the Kitely Marketplace. As the owner of SLESL.net, she continues to develop a wide range of virtual ESL courses that make use of situational role-playing, games, mysteries, machinimas, and special events. During her career, she has taught ESL students and instructors on five continents, and has been a conference presenter for TESOL, VWBPE, SLanguages, and MachinEVO.
bmcqueen2 [at] gmail [dot] com
Alicja Bomirska,M.A. Adam Mickiewicz University in Poznań, Poland, has been a teacher of English for nearly 30 years. She has successfully completed numerous TEFL courses, many of them on ICT and VR Immersive Language Learning. She has been involved in many projects and currently is cooperating with an Italian school on an E-twinning project where the use of the virtual environment is essential.
Alicja Bomirska
alicja258 [at] poczta [dot] onet [dot] pl
Poland
Helen Myers [Karelia Kondor] is a teacher of French and a manager at a large UK secondary school and chair of the London branch of ALL (Association of Language Learning) and its former president. She is an active member of the MachinEVO group, SLexperiements and a longstanding EduNation resident and she is helping to set up a private SL island for teenagers with SEGfL and the British Computer Society. Her blogcontains information about her SL activities, which include weekly English pronunciation classes open to all. For examples of her video work, go to her YouTube channel.
Karelia Kondor
Helen Myers
helenmyers007 [at] gmail [dot] com
Dr. Doris Molero (Ed.D) a.k.a Pionia Destiny is passionate about language learning, instructional design, and related educational technologies, specifically 3D Multi-User Virtual Environments for situated, experiential learning. She has been involved in virtual worlds since 2007 after been invited to join Webheads in Action for EVO Village. She has been part of different communities of practice as an organizer, presenter, or volunteer in VWBPE, Camelot project, Edunation, NANEC, Virtual Pioneers, INDIRE on edMondo, SLMOOC, and VWMOOC. Roleplaying in virtual worlds taught her about creating and telling stories in communities as Avilion, Sylvhara, and Artstonia. She has had the chance to work on different projects with her students. Her latest adventure is a Transmedia Storytelling language learning series called Virtually Anywhere.
Amany Alkhayat is a doctoral student in the Instructional Technology and Media program, TC Columbia University. She earned her first MA in TEFL from the American University in Cairo and her second MA from the Instructional Technology and Media program, TC Columbia University. She's the founder and chair of the Technology Enhanced Language Learning SIG at NYS TESOL, USA. She's a Udemy instructor teaching more than 5K students. She’s also the CEO of Linguatech Inc and Speekit learning app. Her research interests are focused on Technology in the classroom, designing technology assisted learning/intervention, using conversational agents/chatbots in the EFL/ESL Classroom, and Digital Storytelling. Her 2017 book chapter is in the edited volume, Teaching English Reflectively with Technology, by Dr. Hubbard and Dr. Ioannou-Georgiou and entitled Exploring the Effectiveness of Using Chatbots in the EFL Classroom. In 2017, She self-published a Kindle ebook, Become a Tech Savvy Teacher: A Comprehensive Guide to Using Technology and Improving Students’ Scores.
Amany Alkhayat
aa4396 [at] tc.columbia [dot] edu
Jennifer Hamilton
Jennifer Hamilton [Jaz Beverly] has a Masters in Library in Information Science and is Head of Instruction and an Assistant Professor at the Dupré Library, University of Louisiana at Lafayette. Jen first became active in virtual worlds in 2008 in graduate school, when she interned in Second Life at the still active nine-branch public library system in Caledon. She was a teacher-trainee in the GUINEVERE project, and has just launched a pilot virtual world for library education in Kitely.
jennifer [dot] hamilton [at] louisiana [dot] edu US
Co-moderator
Michael McDonald After a combined 20 years of studying and teaching foreign languages, MichaelMcDonald set up the Gold Lotus consultancy in Italy to support students accelerate their English language-learning potential and cultural awareness by using virtual reality. Michael is working on a number of projects relating to English-language learning in VR, and collaborates with universities in Europe to research how immersive tasks can support the language learner or teacher. The past year saw him launch Handy English which is a VR handtracking app to build vocabulary, run a consecutive 24-hour VR English lesson to raise money for the fight against Covid and launch a program in an Italian secondary school which supports students and teachers build their English skills in VR while connecting them to other students globally in a virtual cultural-linguistic exchange program.
contact [at] goldlotus [dot] co (not com, only co :) Italy
Acknowledgement
By allowing your name to be put forward as co-moderator of this session,
you acknowledge the following:
I understand that first-time session moderators are required (returning moderators are encouraged) to participate in the 5-week Moderators' Development Session from October 18 until November 15, 2021.
I am available to actively engage in the EVO session I have agreed to co-moderate between January 10 and February 15, 2022.
I further understand that
EVO sessions are free of advertising and commercial sponsorship.
EVO sessions are free and open to all
No academic credit may be given for participation.
I agree Heike Philp
I agree Helena Galani
I agree Amany Alkahayat
I agree Doris Molero
I agree Randall Sadler
I agree Jennifer Hamilton
I agree Amany Alkhayat
I agree Michael McDonald
I agree Dennis Newson
Primary Contact
Heike Philp
heikephilp@gmail.com
Welcome to vLanguages (virtual Languages)
If you are a language educator, a researcher or an author/ publisher interested in language teaching and learning in virtual worlds, you have come to the right place.
vLanguages Wiki is an international collaboration effort of universities, colleges, research institutes and language educators that are working together to define and develop freely available best practices, platform and communities of support for virtual worlds, virtual reality, augmented reality, simulations and game-based language learning and training system.
You will find information on the following subjects:
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