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Immersive Building in Virtual Worlds

Page history last edited by Heike Philp 1 year, 7 months ago

We proudly present: EVO 2022 - results






Immersive Building

in Virtual Worlds and 

Virtual Reality 



The listing has no particular order except for our number one queen of builds: Cristiana Pivetta. Truly all deserve a hard hat. Everyone did amazing!!!!!!!

We hope you too (the readers) enjoy the following sets of images. (and pls click on some of the links!)

Cristiana Pivetta and her Domus in Blender and in frameVR

https://sway.office.com/nUHcv2plcoVohihM?ref=Link&loc=mysways (Links to an external site.)

Link projects

Museum Dante https://framevr.io/dante (Links to an external site.)

Domus Romana https://framevr.io/domusfinish




Eleanor Kathrin Cass who built a musical instruments shop in OpenSim Virtually Anywhere Street on EduNation in Kitely with the help of Barbara McQueen



Georgia Maneta who built a scene in frameVR for learning English with images and videos about London. She invited her learners to explore and they loved it.

It can be visited live at https://framevr.io/theuk




Jennifer gave a workshop in iFrame and more info about this can be found in Canvas. Here are some screenshots of the spontaneous building session in iFrame.






Pavel Doschko who created a screen in Mozilla Hubs

Link to room: https://hub.link/Lm6ZHc7

Code for hub.link (https://hubs.mozilla.com/link/) : 584764



Elif Ibisoglu created an awesome Baba Yaga house (Wikipedia (Links to an external site.)in OpenSim

What was really funny was that the house behaved like a true Baba Yaga house, it went bonkers. We laughed so much!




Lucia Bartolotti built a lovely and cosy open pagoda in OpenSim with an enchanting sealing with star effect. 




Alicja Bomirska and Mateusz Hurysz re-built a historic scene in OpenSim.




Zeynab Moosavi with the help of Helena Galani created an amazing carpet gallery in OpenSim




Peter Omal built a great house in OpenSim 




Barbara McQueen, our master builder, built a stunning training camp to learn how to build idioms with basic building blocks in OpenSim. Idioms really lend themselves to be visualized in OpenSim, never to be forgotten by learners. Expressions like "cat got your tongue?" (you've been unusually quiet) or a "lame duck"  (unsuccessful achiever) or "look a gift horse in the mouth" (to look in a critical way at something that has been given to one), "out of a frying pan and into the open fire" (when things get from bad to worse), "when pigs fly" (something will never happen) can be recreated in OpenSim and it is fun too! There is a stunning display of PowerPoint slide shows with a variety of idioms in form of photographic images which may be used as an inspiration to build with prims in OpenSim. 







(Below you will find the EVO session description)


During the 5-week EVO session ‘Immersive Building in Virtual Worlds and Virtual Reality’ participants learn to build a home, create and add 3D objects and customize avatars. Experience with navigating in Second Life, OpenSim, Minecraft, VRChat, AltspaceVR or similar is advantageous but not required.


Building in virtual worlds and virtual reality is creative, sociable and gets our learners excited. This fascination keeps millions of kids in Minecraft and millions of adults in a number of social VR worlds and video games.


Yet, how difficult is it to build in OpenSim or Second Life? How difficult is it to build in VR? How do you create an avatar in VR Chat or a home in Mozialla Hubs or AltspaceVR? When creating a scene, what building and perhaps scripting skills are required?  How do we import mesh objects from 3D warehouse or Unity3D? How difficult is it to get started even without experience? In this EVO session we also try to compare building skills in a variety of VWs and VR solutions.



By the end of this session you should:


  • Know how to build in OpenSim and Second Life

  • Have learned how to build an avatar or scenes in a variety of VR solutions

  • Have learned to import mesh objects into VWs and VR 



Prior knowledge about virtual worlds is an advantage but not required. A readiness to get your digital hands dirty building. 


Target audience

This session is aimed at experienced language educators, language course designers, and webheads.  Those without experience in entering and navigating virtual worlds will be able to join the sessions in Zoom and should at the end of the EVO session be able to decide which environments warrant additional time. 



Our main learning space is Canvas Free for teachers  and there you will find more information about how to join ... 


  • our OpenSim region called EduNation which is located in Kitely

  • our Wiki Space for all of the publicly available resources

  • and Zoom for the synchronous sessions 

  • various YouTube video tutorial 


For enrollment instructions, please scroll down.





Week 1

10 Jan - 16 Jan 

Live Session 1

Venue: Zoom welcome session touring our venues via screensharing

Heike Philp and Randall Sadler

Building in VWs and VR - what’s the difference? What prior knowledge is needed? 

How difficult is building in virtual worlds? How difficult is building in VR?

Live Session 2

Venue: Immersive experience in OpenSim and in Zoom for those who can not join

Helen Myers, Alicja Bomirska, Dennis Newson

Let’s build a community building / inworld meeting place (OS)

Week 2

17 Jan - 23 Jan 

Live Session 1

Venue: Zoom session sharing screen to show what to do

Helena Galani

Building objects; adding texture, sound/media and script to objects; animesh (OS)


Live Session 2

Jennifer Hamilton

Venue: Zoom and framevr.io

How to build using MS 3D Paint and import this in to framevr.io (VR) 

Week 3

24 Jan - 30 Jan

Live Session 1

Venue: Immersive experience in OpenSim and in Zoom for those who can not join

Dr. Doris Molero aka Pionia Destiny

Importing 3D objects and create Mesh objects (OS)


Live Session 2

Venue: Immersive experience in Second Life and in Zoom for those who can not join

Dr. Randall Sadler

How to build experiences in Second Life  (SL)

Week 4

31 Jan - 6 Feb

Live Session 1

Venue: Immersive experience in Engage and Altspace and in Zoom for those who can not join

Michael McDonald

Creating scenes in Mozilla Hubs


Live Session 2

Amany Alkhayat

Creating scenes in  Altspace VR (VR)

Week 5

7 Feb - 13 Feb

Live Session 1

Barbara McQueen

Venue: Immersive experience in OpenSim and in Zoom for those who can not join

Speed building challenge! Win a virtual hard hat




Join this session!

The action starts on Jan 9th, 2021.


1. Use this link to register to our session: 


2. Create an account in Canvas. 



Discord Server vLanguages





Name (last, first)

Biodata (not more than 50 words)

Randall Sadler [aka Randall Renoir] is Associate professor at  Illinois University, head of the Virtual Worlds SIG of CALICO. He is a TESOL member and co-owner of EduNation islands in Second Life. Book author of ‘Virtual Worlds for Language Learning: From Theory to Practice (Telecollaboration in Education)’, Randall Sadler, published by Peter Lang AG, Switzerland, Dressman, M., & Sadler, R. (Eds). (2020). The Handbook of Informal Language Learning. Malden, MA.: Wiley-Blackwell, Nurmukhamedov, U. & Sadler, R. (Eds.) (2020). New Ways in Teaching with Games. Alexandria, VA: TESOL. Press


Dr. Randall Sadler

rsadler [at] illinois [dot] edu 




Heike Philp [Gwen Gwasi] is CEO of let's talk online sprl, a technology support provider for language learning and events in real-time. She is co-initiator of EU funded LANCELOT (virtual classroom) and AVALON (virtual world) and the CAMELOT project (machinima for language teachers). She is founder of the Virtual Round Table Conference and co-owns EduNation in Second Life. 


Heike Philp 

heikephilp [at] gmail [dot] com



Dennis Newson [Osnacantab Nesterov] M.A. (Cantab), P.D.E.S.L (Leeds), taught EFL in Africa, Arabia, Norway, and Germany in middle schools, secondary schools, teacher training colleges, a technical university, and an arts university. He was consultant for short periods in Bosnia and Kosovo, and conferences have taken him to Poland, Hungary, Las Palmas, Russia, and England. He has developed his interest in SL since his alleged retirement.   In Second Life he is known as Osnacantab Nesterov.  


Dennis Newson

djn [at] dennisnewson [dot] de



Helena Galani [ErlinaAzure in SL] holds an R.S.A. Diploma, M.A. ELT (Applied Linguistics), and certification in teacher training and advanced ICT skills.

As accredited TESOL/EAP educator, tutor and online course creator, Helena has been blending and flipping her classes in Virtual Worlds. She has also taught EAP (University of Nottingham), and EFL training teachers for INDIRE on edMondo. As moderator during EVO ViLLAGE & vLanguages, Helena presented on the usefulness of designing games, Interactive Scenarios and Transmedia Storytelling experiences in VWs for ELT/EAP.  As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational value of VWs through learner and teacher machinima. At Conventions, she highlights different aspects on the value of 3D VWs and machinima in language teaching. With her classes, Helena also implements Transmedia narrative to bring educational material to life in OS, SL and VR applications. 

Helena Galani

helenagalani2010 [at] gmail [dot] com   agogepaedeia.com 





Barbara McQueen [aka Barbara Novelli] has an M.A. in Teaching English as a Foreign Language. She has been an accomplished builder and teacher in Second Life and Open Sim for more than a decade. This includes building two mega worlds in Kitely for teaching English: Edutopia I and Edutopia 2. She has also been contracted by private companies to build additional objects, buildings, and conference sites, and she has created over 500 products available on the Kitely Marketplace. As the owner of SLESL.net, she continues to develop a wide range of virtual ESL courses that make use of situational role-playing, games, mysteries, machinimas, and special events. During her career, she has taught ESL students and instructors on five continents, and has been a conference presenter for TESOL, VWBPE, SLanguages, and MachinEVO.

bmcqueen2 [at] gmail [dot] com






Alicja Bomirska,M.A. Adam Mickiewicz University in Poznań, Poland, has been a teacher of English for nearly 30 years. She has successfully completed numerous TEFL courses, many of them on ICT and VR Immersive Language Learning. She has been involved in many projects and currently is cooperating with an Italian school on an E-twinning project where the use of the virtual environment is essential.


Alicja Bomirska 

alicja258 [at] poczta [dot] onet [dot] pl 



Helen Myers [Karelia Kondor] is a teacher of French and a manager at a large UK secondary school and chair of the London branch of ALL (Association of Language Learning) and its former president.  She is an active member of the MachinEVO group, SLexperiements and a longstanding EduNation resident and she is helping to set up a private SL island for teenagers with SEGfL and the British Computer Society. Her blogcontains information about her SL activities, which include weekly English pronunciation classes open to all.  For examples of her video work, go to her YouTube channel


Karelia Kondor 

Helen Myers

helenmyers007 [at] gmail [dot] com


Dr. Doris Molero (Ed.D) a.k.a Pionia Destiny is passionate about language learning, instructional design, and related educational technologies, specifically 3D Multi-User Virtual Environments for situated, experiential learning.  She has been involved in virtual worlds since 2007 after been invited to join Webheads in Action for EVO Village. She has been part of different communities of practice as an organizer, presenter, or volunteer in VWBPE, Camelot project, Edunation, NANEC, Virtual Pioneers, INDIRE on edMondo, SLMOOC, and VWMOOC. Roleplaying in virtual worlds taught her about creating and telling stories in communities as Avilion, Sylvhara, and Artstonia.  She has had the chance to work on different projects with her students. Her latest adventure is a Transmedia Storytelling language learning series called Virtually Anywhere.




Dr. Doris Molero

doris3m [at] gmail [dot] com



Amany Alkhayat is a doctoral student in the Instructional Technology and Media program, TC Columbia University. She earned her first MA in TEFL from the American University in Cairo and her second MA from the Instructional Technology and Media program, TC Columbia University. She's the founder and chair of the Technology Enhanced Language Learning SIG at NYS TESOL, USA. She's a Udemy instructor teaching more than 5K students. She’s also the CEO of Linguatech Inc and Speekit learning app. Her research interests are focused on Technology in the classroom, designing technology assisted learning/intervention, using conversational agents/chatbots in the EFL/ESL Classroom, and Digital Storytelling. Her 2017 book chapter is in the edited volume, Teaching English Reflectively with Technology, by Dr. Hubbard and Dr. Ioannou-Georgiou and entitled Exploring the Effectiveness of Using Chatbots in the EFL Classroom. In 2017, She self-published a Kindle ebook, Become a Tech Savvy Teacher: A Comprehensive Guide to Using Technology and Improving Students’ Scores.  


Amany Alkhayat

aa4396 [at] tc.columbia [dot] edu

Jennifer Hamilton


Jennifer Hamilton [Jaz Beverly] has a Masters in Library in Information Science and is Head of Instruction and an Assistant Professor at the Dupré Library, University of Louisiana at Lafayette.  Jen first became active in virtual worlds in 2008 in graduate school, when she interned in Second Life at the still active nine-branch public library system in Caledon.  She was a teacher-trainee in the GUINEVERE project, and has just launched a pilot virtual world for library education in Kitely.

jennifer [dot] hamilton [at] louisiana [dot] edu US


Michael McDonald After a combined 20 years of studying and teaching foreign languages, MichaelMcDonald set up the Gold Lotus consultancy in Italy to support students accelerate their English language-learning potential and cultural awareness by using virtual reality. Michael is working on a number of projects relating to English-language learning in VR, and collaborates with universities in Europe to research how immersive tasks can support the language learner or teacher.  The past year saw him launch Handy English which is a VR handtracking app to build vocabulary, run a consecutive 24-hour VR English lesson to raise money for the fight against Covid and launch a program in an Italian secondary school which supports students and teachers build their English skills in VR while connecting them to other students globally in a virtual cultural-linguistic exchange program. 

contact [at] goldlotus [dot] co  (not com, only co :)  Italy




By allowing your name to be put forward as co-moderator of this session

you acknowledge the following:


  • I understand that first-time session moderators are required (returning moderators are encouraged) to participate in the 5-week Moderators' Development Session from October 18 until November 15, 2021.

  • I am available to actively engage in the EVO session I have agreed to co-moderate between January 10 and February 15, 2022. 

  • I further understand that 

    • EVO sessions are free of advertising and commercial sponsorship.

    • EVO sessions are free and open to all

    • No academic credit may be given for participation.


I agree Heike Philp

I agree Helena Galani

I agree Amany Alkahayat

I agree Doris Molero

I agree Randall Sadler

I agree Jennifer Hamilton

I agree Amany Alkhayat

I agree Michael McDonald

I agree Dennis Newson


Primary Contact

Heike Philp







Welcome to vLanguages (virtual Languages)   


If you are a language educator, a researcher or an author/ publisher interested in language teaching and learning in virtual worlds, you have come to the right place.


vLanguages Wiki is an international collaboration effort of universities, colleges, research institutes and language educators that are working together to define and develop freely available best practices, platform and communities of support for virtual worlds, virtual reality, augmented reality, simulations and game-based language learning and training system. 



You will find information on the following subjects: 


I ) How to get started in Second Life 

    A collection of how-to-videos developed by Carol Rainbow for the CAMELOT project

    How to create machinima

    How to get started in OpenSim 

II) EduNation, a community of language educators in Second Life and its holodecks

     Dogme in Second Life  

III) EU funded projects






     NEXT-TELL, Avatar, Talk-with-me and others

IV) Research organisations: CALICOEUROCALL, TESOL's VWIS, 

V) English Course in EdMondo and Methodology Course in EdMondo, a virtual world 

     run by INDIRE in Italy (OpenSim)

VI) Learn It Town, Virtlantis, Edutopia,  and other language schools in virtual worlds

VII) 9th vLanguages 2018

      Annual Symposium on language learning in virtual worlds

VIII) EVO sessions

  • 2020 EVO Immersive Language Learning in Virtual Worlds
  • 2019 no EVO session in virtual worlds / Escape the Rooms EVO session with Graham Stanley
  • 2018 no EVO session
  • 2017 EVO ViLLAGE 
  • 2016 EVO ViLLAGE
  • 2015 MachinEVO
  • 2014 MachinEVO
  • 2013 MachinEVO
  • 2012 MachinEVO
  • 2011 ViLLAGE
  • 2010 Virtual Language Travel
  • 2009 Virtual Worlds & Language Learning 


IX) Books about language learning in virtual worlds

X) Machinima productions by 

     Carol Rainbow

     Christel Schneider 


     Helena Galani

     Heike Philp

     Ann Nowak

     Dennis Newson 

XI) Ongoing projects, such as:

     ReCALL Special issue on virtual worlds

     Book on “Virtual Worlds: Concepts, Applications and Future Directions”


and other subjects.

Please note, this is work in progress.




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