Week 3
24 Jan - 30 Jan
Roleplay, Emoting and Fanfiction for Storytelling - Creative Ways to Develop Digital Literacy and Language skills
Virtually Anywhere in Second Life: A transmedia Storytelling Adventure
Importing 3D objects and create Mesh objects in OpenSim
Moderator: Dr. Doris Mollero aka Pionia Destiny
Overview
This week, we are going to introduced Roleplaying, Emoting, and Fanfiction for Storytelling as creative digital linguistic practices of language learners in online communities who interact in fan spaces, on social media, and virtual worlds to tell stories. We will find out how these practices can be used or transformed into teaching activities to help our students develop their digital literacy and English language skills.
Additionally, We will look at Virtually Anywhere in Second Life: A transmedia Storytelling Adventure to showcase how transmedia storytelling can be done in virtual worlds.
Another fun task we will be doing this week is to get your hands on the task of Importing 3D objects and create Mesh objects in OpenSim.
Geeta Varma a character in Virtually Anywhere in Second Life. Molero (2020)
The world has changed because of COVID and one of the most important changes is that more educators and students have started exploring different digital tools that allow them to keep on learning. One way to do this is to use immersive worlds, people can use avatars to socially interact in immersive settings for fun, work, or learning. Traditionally most people have used them to play games.
One of the most popular digital and creative linguistic practices in Virtual worlds like Second Life or OpenSim is Roleplaying. More than a game roleplaying is an excellent opportunity for students and educators to meet other people, belong to a community, learn about different cultures, and develop their digital literacy and English language skills.
Roleplaying in Avilion. Molero (2020)
Roleplaying allows avatars to tell stories. In Roleplaying, stories develop as players react to what other players do or say. They do this thanks to emoting. Emoting is most often used to express feelings, gestures, and creating images. When telling stories, a very common structure in writing scenes is the action-reaction-emotional response element. The character does something (or something is done to them), they react to it, and they feel something about that reaction.
Fanart: The Hobbit. The wrong tune. By wolfanita
Fanfiction is another creative way to tell stories in the digital era. Fanfiction is storytelling that continues, interrupts, reimagines, or just riffs on stories and characters other people have already written about.
Before getting deeper in this fascinating topic of storytelling, narrative and roleplaying, consider the following questions:
Have you ever developed or adapted role plays, plays, simulations, or sociodramas for teaching? Have you experienced any of these activities as a learner?
What is your opinion of these activities for language teaching?
Role-playing and Emoting for Language learning in Virtual worlds
Here. you can find a complete description of how roleplaying and emoting can be introduce in the English Class
Storytelling and Fanfiction
This video defines fanfiction, introduces research on fanfiction and language learning, and provides an overview of different types of popular fanfiction. The video is part of a learning doing module that aims to familiarize language teachers with fanfiction and show its potential for language teaching and learning. https://youtu.be/TJWOqOAu4Mk
Here you can find materials for the FanTales proyect: https://www.fantales.eu/materials/
- These is a series of videos by Shannon Sauro. Malmö University, Sweden
Using Educational Technology in the English Language Classroom:
1. https://youtu.be/BY-CIUN9cv4
2. https://youtu.be/S-apnaF7UgI
3. https://youtu.be/BuBVaaSXw08
Technology for Teaching Reading and writing
- This short story is from commaful, a site where you can find multimedia stories. Its format allows the use of images. You need to tap on the image to read the story.
via Commaful
- Here you can read and example of a drabble on Sherlock Holmes in Tumbler,
https://imagine-sherlock-holmes.tumblr.com/post/174151984276/imagine-being-a-serial-killer-with-sherlock-on
Virtually Anywhere in Second Life: A transmedia Storytelling Adventure
Further readings:
- How Do Students ‘Really’ Interact with Virtual Worlds? The Influence of Proper Induction for Virtual Interactions https://www.scitepress.org/Papers/2016/57557/57557.pdf
- FanFiction Basics https://sites.google.com/a/ualberta.ca/fanfiction-for-literacy/fanfiction-basics/what-is-fanfiction
- The Ultimate Guide To Fanfiction and Fanfiction Sites, https://medium.com/@joannasmith008/fanfiction-428029544a12
- Black, R.W. (2006). Language, culture, and identity in online fanfiction. E-learning, 3, 180–184. Retrieved January 3, 2021 from https://journals.sagepub.com/doi/pdf/10.2304/elea.2006.3.2.170 Here, there's a prezi presentation that sumarises this study https://prezi.com/shasvnoiedli/language-culture-and-identity-in-online-fanfiction/
- Thomas, E.E., & Stornaiuolo, A. (2016). Restorying the self: Bending toward textual justice. Harvard Educational Review, 86(3), 313-338. Retrieved January 3, 2021 from https://jgregorymcverry.com/readings/ThomasStornaiula2016Restorying_the_Self_Bending_Toward_Textu.pdf
- Glossary: https://fanlore.org/wiki/Category:Glossary
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