Saved by doris3m@...
on November 9, 2020 at 10:20:24 pm
Immersive Storytelling
in Virtual Worlds
EVO Session 2021
9 Jan - 14 Feb 2021
Storytelling is a wonderful means of getting our students excited. Recreating such a story in a virtual world would provide a great setting for roleplay and fanfiction.
Yet, how difficult is it to recreate scenes of Alice in Wonderland, Harry Potter or King Arthur and his Round Table in OpenSim? What about character creation? Changing avatar outfit, clothes and accessories? When creating the scene, what building skills are required and when it comes to storytelling, what skills are required to come up with a captivating story? These main three challenges will be addressed in this EVO session and we hope to recreate a story in OpenSim.
Why OpenSim? During our last year's EVO session 2020 Immersive Language Learning in Virtual Worlds, we spent 5 weeks evaluating 18 different 3D environments and ranked and voted for our preferred 3D solution, which was OpenSim. Our evaluation grid included: easy of use, security, costs, what can be customized, etc.
Objectives
By the end of this session you should:
Know more about digital storytelling
Have learned how to build characters, change clothes and add accessories in OpenSim
Have learned to build scenes for the plot/ story in OpenSim
Expectations
No prior knowledge is required. A readiness to get your digital hands dirty building.
Target audience
This session is aimed at experienced language educators, language course designers, and webheads. Those without experience in entering and navigating virtual worlds will be able to join the sessions in Zoom and should at the end of the EVO session be able to decide which environments warrants additional time.
Heike Philp [Gwen Gwasi] is CEO of let's talk online sprl, a technology support provider for language learning and events in real-time. She is co-initiator of EU funded LANCELOT (virtual classroom) and AVALON (virtual world) and the CAMELOT project (machinima for language teachers). She is founder of the Virtual Round Table Conference and co-owns EduNation in Second Life.
Heike Philp
heikephilp [at] gmail [dot] com
Belgium
Dennis Newson [Osnacantab Nesterov] M.A. (Cantab), P.D.E.S.L (Leeds), taught EFL in Africa, Arabia, Norway, and Germany in middle schools, secondary schools, teacher training colleges, a technical university, and an arts university. He was consultant for short periods in Bosnia and Kosovo, and conferences have taken him to Poland, Hungary, Las Palmas, Russia, and England. He has developed his interest in SL since his alleged retirement. In Second Life he is known as Osnacantab Nesterov.
Dennis Newson
djn [at] dennisnewson [dot] de
Germany
Helena Galani [ErlinaAzure in SL] holds an RSA Diploma, M.A. ELT (Applied Linguistics), and certification in teacher training and advanced ICT skills.
As qualified ELT (adult) educator and tutor, Helena has been blending and flipping her classes in Virtual Worlds. She has also taught EFL and trained teachers for INDIRE on edMondo. As moderator during EVO ViLLAGE, Helena presented on the usefulness of designing games and Interactive Scenarios in ELT through Virtual Worlds. As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational value of VWs environments through learner and teacher machinima. At conventions, she highlights different aspects on the value of 3D VWs and machinima in language teaching.
Helena Galani
helenagalani2010 [at] gmail [dot] com
Greece
Alicja Bomirska,M.A. Adam Mickiewicz University in Poznań, Poland, has been a teacher of English for nearly 30 years. She has successfully completed numerous TEFL courses, many of them on ICT and VR Immersive Language Learning. She has been involved in many projects and currently is cooperating with an Italian school on an E-twinning project where the use of the virtual environment is essential.
Alicja Bomirska
alicja258 [at] poczta [dot] onet [dot] pl
Poland
Helen Myers [Karelia Kondor] is a teacher of French and a manager at a large UK secondary school and chair of the London branch of ALL (Association of Language Learning) and its former president. She is an active member of the MachinEVO group, SLexperiements and a longstanding EduNation resident and she is helping to set up a private SL island for teenagers with SEGfL and the British Computer Society. Her blogcontains information about her SL activities, which include weekly English pronunciation classes open to all. For examples of her video work, go to her YouTube channel.
Karelia Kondor
Helen Myers
helenmyers007 [at] gmail [dot] com
Dr. Doris Molero (Ed.D) a.k.a Pionia Destiny is passionate about language learning, instructional design, and related educational technologies, specifically 3D Multi-User Virtual Environments for situated, experiential learning. She has been involved in virtual worlds since 2007 after been invited to join Webheads in Action for EVO Village. She has been part of different communities of practice as an organizer, presenter, or volunteer in VWBPE, Camelot project, Edunation, NANEC, Virtual Pioneers, INDIRE on edMondo, SLMOOC, and VWMOOC. Roleplaying in virtual worlds taught her about creating and telling stories in communities as Avilion, Sylvhara, and Artstonia. She has had the chance to work on different projects with her students. Her latest adventure is a Transmedia Storytelling language learning series called Virtually Anywhere.
Amany Alkhayat is a research assistant at the Gizmo EdTech Lab, TC Columbia University, and a Udemy Instructor. She’s also the CEO of Linguatech Inc. She’s the Technology Enhanced Language Learning SIG Founder and Chair at NYS TESOL, USA. Her research interests are focused on Technology in the classroom, designing technology assisted learning/intervention, using conversational agents/chatbots in the EFL/ESL Classroom, and Intelligent Tutoring systems. Her 2017 book chapter is in the edited volume, Teaching English Reflectively with Technology, by Dr. Hubbard and Dr. Ioannou-Georgiou and entitled Exploring the Effectiveness of Using Chatbots in the EFL Classroom. In 2017, She self-published a Kindle ebook, Become a Tech Savvy Teacher: A Comprehensive Guide to Using Technology and Improving Students’ Scores.
Amany Alkhayat
aa4396 [at] tc.columbia [dot] edu
By allowing your name to be put forward as co-moderator of this session,
you acknowledge the following:
I understand that session first-time moderators are required and returning moderators are encouraged to participate in the 5-week Moderators' Development Session from October 18 until November 15, 2020.
I am available to actively engage in the EVO session I have agreed to co-moderate between January 9 and February 14, 2021.
I further understand that
EVO sessions are free of advertising and commercial sponsorship.
EVO sessions are free and open to all
No academic credit may be given for participation.
I agree, Heike Philp
I agree, Helena Galani
Welcome to vLanguages (virtual Languages)
If you are a language educator, a researcher or an author/ publisher interested in language teaching and learning in virtual worlds, you have come to the right place.
vLanguages Wiki is an international collaboration effort of universities, colleges, research institutes and language educators that are working together to define and develop freely available best practices, platform and communities of support for virtual worlds, virtual reality, augmented reality, simulations and game-based language learning and training system.
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